AFPD - Simulation startet nicht :-(

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Hi Leute

ich habe heute mein brandneues AFPD installiert und per USB-Interface an einen Sender angeschlossen.

Wenn ich auf Fly klicke sehe ich für den Bruchteil einer Sekunde einen schwarzen Bildschirm. Dann ist der Startbildschirm mit dem Bauplan wieder da.

Flugzeug und Szenerie sind ausgewählt, Kanäle eingestellt, Sender kalibriert... habe Windows Vista und einen 22" Widescreen.

Kennt jemand das Problem?

Hier mal die tm.log Datei:

tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 1968946120
tmsystem: cpu type=(nlogical=1) (nphysical=2) (no hyper-threading)
tmsystem: cpu=2133 Mhz
tmsystem: memory=(physical=2046MB, avail=1415MB) (virtual=2047MB, avail=1902MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.7.9, Copyright (C) 1998-2007 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(already registered)(11, rd=5.00) ok
tmgl: failed to load texture texture/cockpitmain.bmp
tmgl: loading geometry objects/horizon.obj= ok
afdesign: init ok
tmgl: loading geometry objects/card.tgo= ok
tmgl: loading geometry objects/pylon.obj= ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=-304x1054) (screen=1680x1050) (32bpp) (60Hz) (window)
openal: init (default=Generic Hardware) (0:Generic Hardware) (1:Generic Software) (version=1.1) (1.1) (Generic Hardware) (Generic Hardware) ok
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 7300 GS/PCI/SSE2, version=2.0.3, opengl version=2.0
(viewport=4096x4096) (texturesize=4096) (stencil=8)
gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 4096 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x32x60) (rj-640x480x16x72) (rj-640x480x16x75) (800x600x16x60) (rj-800x600x16x72) (rj-800x600x16x75) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x75) (rj-1152x864x16x75) (1280x960x16x60) (rj-1280x1024x16x75) (1600x900x16x60) (rj-640x480x32x72) (rj-640x480x32x75) (rj-800x600x32x72) (rj-800x600x32x75) (rj-1024x768x32x70) (rj-1024x768x32x75) (rj-1152x864x32x75) (rj-1280x1024x32x75) (rj-1360x765x16x60) (1400x1050x16x60) (1440x900x16x60) (rj-1440x900x16x75) (1680x1050x16x60) (rj-1360x765x32x60) (rj-1440x900x32x75)
tmsystem: opengl samples buffers=4
tmsystem: current monitor frequency=60
init window=(window=-304x1054) (screen=1680x1050) (32bpp) (60Hz) (window)
directinput: searching joysticks=none
(1::) (1::) (1:programobject:)
framebuffer object created (1024, 1024)
framebuffer object created (256, 256)
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/winzeln.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for airplanes)
sim: load texture grid 5x5 (pano=0) (compress=1) named winzeln/winzeln=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-1.5000 0.0000 -0.7000
sim: loading ground object scenery/winzeln/winzeln.obj=tmgl: loading geometry scenery/winzeln/winzeln.obj= ok
ok
sim: loading time=565837 mus
sim: 1 photo scenes
tmcollision: 1604 triangles using 205312 bytes
tmcollision: omin=(-5000.0,-5000.0,-2.1) omax=(5000.0,5000.0,59.6) octmin=(40.0,40.0,40.0)
tmcollision: otnodes=73 otendnodes=37 otdepth=17 otlistareas=25349
tmcollision: otnmaxareas=219 otnavgareas=57 otnminsize=(39.063,39.063,30.883)
tmcollision: otareas=2124 mem=213808
tmcollision: 73 octrees, using 11096 bytes
tmcollision: total mem=224904 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 pt40tow...
tmgl: loading geometry aircraft/pt40tow/pt40tow.obj= ok
(command file convert = 3) tmdairfoil: loading naca0015 ok
openal: register sound sound/g10-1700.wav=(12, rd=2.61) ok
openal: register sound sound/g10-3750.wav=(13, rd=2.61) ok
openal: register sound sound/g10-6000.wav=(14, rd=2.61) ok
generating shadow 0=radius=1.68 bbmin=(-0.98 -0.98 -0.22) bbmax=(0.98 0.98 0.21)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=42712) -36 4) 88 (A5D6F566)
openal: loading sound/beep.wav= ok 0 169485144 169516312
openal: loading sound/balloon.wav= ok 1 169485216 169530104
openal: loading sound/crash.wav= ok 2 169485288 275170848
openal: loading sound/splash.wav= ok 3 169485360 275210496
openal: loading sound/glider.wav= ok 4 169485432 275483008
openal: loading sound/glider2.wav= ok 5 169485504 169531408
openal: loading sound/glider.wav= ok 6 169532712 169532760
openal: loading sound/glider2.wav= ok 7 169534064 276530368
openal: loading sound/glider.wav= ok 8 276531696 169534112
openal: loading sound/glider2.wav= ok 9 169535440 169535488
openal: loading sound/glider.wav= ok 10 169536816 169536864
openal: loading sound/glider2.wav= ok 11 169538192 169538240
openal: loading sound/g10-1700.wav= ok 12 169539568 169539616
openal: loading sound/g10-3750.wav= ok 13 169540944 278487512
openal: loading sound/g10-6000.wav= ok 14 169541016 278631280
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,7.50,0.22), viewer=(0.00,0.00,1.65)
sim: 304 memory blocks using 7844856 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped

unten in der Logdatei sieht man "simulation stated", und kurz darauf "simulation stoppend" kann damit nicht viel anfangen...

Gruß
Franz
 
Zuletzt bearbeitet:
Franz B. schrieb:
habe Windows Vista und einen 22" Widescreen.

ups!!! war in Gedanken auf Arbeit im Büro. Dort habe ich Vista ;) daheim habe ich XP. Also ich habe XP, nicht Vista. Sorry!!

Gruß
Franz
 
zu verkaufen

zu verkaufen

Da ich das Ding bei mir nicht zum laufen kriege (zu kompliziertes Hardware-Setup mit 2 GraKas und 3 Monitoren) verticke ich den nun.

Der AFPD an sich ist ja ein tolles Produkt, und er läuft bei den meisten auch super. Deshalb kann man zu 100% davon ausgehen das es einfach an meinem Rechner liegt (ist ja auch kein normaler Rechner).

Gruß
Franz
 
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