Zum 1000. Mal: AFPD + Vista

jmoors

Vereinsmitglied
Hallo alle,

ich habe einen Rechner mit Vista Home Premium, 1 GB RAM, 3 GHz Pentium und GeForce FX5700 LE als Grafikkarte mit aktuellem Treiber V96.85.
Wenn ich AFPD (mit oder ohne AddOns - macht keinen Unterschied) installiere, den letzten Patch (1.11.07.09) installiere und die Anweisungen von Ikarus bez. Vista-Installation befolge zeigt der AFPD ein seltsames Verhalten: Nach dem Klicken des Fly-Buttons wird der Bildschirm schwarz und manchmal hört man den Motor des Flugzeuges. Drücke ich Ctrl+Alt+Entf und rufe den Task-Manager auf, dann erscheint das Bild des AFPD und manchmal, wenn die Maschine nicht unsichtbar ist, dann könnte man sogar fliegen, wenn die Bilder des AFPD nicht nur jede Minute refreshed werden würden, d. h. der AFPD stottert vor sich hin.

Ich habe schon in anderen Foren und auch hier ein sehr ähnliches Fehlerbild gesehen, aber die Lösungen passten m. E. nicht auf meine Installation. Ich hänge mal die TM.Log rein. Vielleicht weis jemand eine Lösung. Ikarus macht momentan leider die wohlverdiente Weihnachtspause.

Schon mal vielen Dank im Voraus,

JMoors



tm: Library Version 4.3, Copyright (C) 1999-2006, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 933158
tmsystem: cpu type=(nlogical=2) (nphysical=1) (hyper-threading enabled)
tmsystem: cpu=0 Mhz
tmsystem: memory=(physical=1022MB, avail=402MB) (virtual=2047MB, avail=1723MB)
tmsystem: operating system=Version 6.0 (Build 6000)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.9.7.11, Copyright © 1998-2007 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
tmgl: failed to load texture texture/cockpitmain.bmp
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1280x1024) (screen=1280x1024) (32bpp) (60Hz) (fullscreen)
directsound: init=(speakerconfig=unknown) (cont.rate) (primary 16bit) (samplerates 100,200000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce FX 5700LE/AGP/SSE2, version=2.1.0, opengl version=2.1
gl: (viewport=4096x4096) (texturesize=4096) (stencil=8)
gl: extensions=GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NVX_instanced_arrays GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (paletted texture) (separate color) (anisotropic filter of 8.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 4096 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x16x72) (rj-640x480x16x75) (rj-720x480x16x56) (rj-720x480x16x56) (rj-720x480x16x72) (rj-720x480x16x72) (rj-720x480x16x75) (rj-720x480x16x75) (rj-720x480x16x60) (rj-720x576x16x56) (rj-720x576x16x56) (rj-720x576x16x60) (rj-720x576x16x60) (rj-720x576x16x72) (rj-720x576x16x72) (rj-720x576x16x75) (rj-720x576x16x75) (800x600x16x56) (rj-800x600x16x72) (rj-800x600x16x75) (rj-848x480x16x60) (rj-848x480x16x70) (rj-848x480x16x75) (rj-960x600x16x60) (rj-960x600x16x70) (rj-960x600x16x75) (1024x768x16x60) (rj-1024x768x16x70) (rj-1024x768x16x75) (rj-1088x612x16x75) (rj-1088x612x16x60) (rj-1152x864x16x75) (rj-1280x720x16x75) (rj-1280x720x16x75) (1280x720x16x50) (1280x720x16x60) (rj-1280x768x16x75) (1280x768x16x60) (rj-1280x800x16x75) (1280x800x16x60) (rj-1280x960x16x75) (rj-1280x960x16x75) (1280x960x16x60) (rj-1280x1024x16x75) (1280x1024x16x60) (rj-640x480x32x60) (rj-640x480x32x72) (rj-640x480x32x75) (rj-720x480x32x56) (rj-720x480x32x56) (rj-720x480x32x72) (rj-720x480x32x72) (rj-720x480x32x75) (rj-720x480x32x75) (rj-720x480x32x60) (rj-720x576x32x56) (rj-720x576x32x56) (rj-720x576x32x60) (rj-720x576x32x60) (rj-720x576x32x72) (rj-720x576x32x72) (rj-720x576x32x75) (rj-720x576x32x75) (rj-800x600x32x72) (rj-800x600x32x75) (rj-848x480x32x60) (rj-848x480x32x70) (rj-848x480x32x75) (rj-960x600x32x60) (rj-960x600x32x70) (rj-960x600x32x75) (rj-1024x768x32x70) (rj-1024x768x32x75) (rj-1088x612x32x75) (rj-1088x612x32x60) (rj-1152x864x32x75) (rj-1280x720x32x75) (rj-1280x720x32x75) (rj-1280x768x32x75) (rj-1280x800x32x75) (rj-1280x960x32x75) (rj-1280x960x32x75) (rj-1280x1024x32x75)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/carrier.geo...
sim: 4 objects 0 dynobjects
sim: start position 1
sim: start position 2
sim: start position 3
sim: ballons=10 (102.00,-6.00,24.00) (92.00,6.00,28.00)
sim: spotarea=(20.00,14.00)
sim: pylon 1=(-77.00,0.00,-1.00)
sim: pylon 2=(-56.00,-31.00,-1.00)
sim: pylon 3=(-8.00,-31.00,-1.00)
sim: pylon 4=(40.00,24.00,-1.00)
sim: loading ground scenery/carrier/carrierf.obj
sim: loading object scenery/carrier/carriero1.obj=ok
sim: loading object scenery/carrier/carriero2.obj=ok
sim: loading object scenery/carrier/carriero3.obj=ok
sim: loading object scenery/carrier/carriero4.obj=ok
sim: 7 transparent geometries 0 billboards
sim: loading time=3703123 mus
tmcollision: 0 billboards
tmcollision: 19949 triangles using 2553472 bytes
tmcollision: omin=(-7720.4,-7997.4,-0.0) omax=(8279.6,8002.6,76.3) octmin=(8.0,8.0,20.0)
tmcollision: otnodes=573 otendnodes=287 otdepth=24 otlistareas=504303
tmcollision: otnmaxareas=605 otnavgareas=106 otnminsize=(7.813,7.813,19.076)
tmcollision: otareas=30434 mem=2675208
tmcollision: 573 octrees, using 87096 bytes
tmcollision: total mem=2762304 bytes
tmcollision: time=0.36s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 eta...
tmdairfoil: loading naca2314 ok
tmdairfoil: loading naca0015 ok
directsound: register sound sound/electro.wav=ok
generating shadow etashadow0=radius=15.10 bbmin=(-7.55 -7.55 -0.53) bbmax=(7.55 7.55 0.83)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=24128) -36 4) 88 (2C612D72)
directsound: shutdown
 
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